'QBasic Gorillas' is the legendary turn-based strategy game supplied with the first QBasic version. The game in which you take on the role of a giant gorilla is very easy to use: you have to adjust the angle and velocity of each throw, hoping to hit your opponent (controlled by the computer or a human player) with an exploding banana.
Description of Gorillas
Gorilla is a cute little BASIC game included free with the first version of Microsoft's QBASIC program (the other being a QBASIC version of Nibblers).
Casting you as a huge gorilla, the game is extremely simple: when it's your turn, you type the angle and how strong you want to throw your banana in hope that it would hit your opponent (either the computer, or another human player).
Despite the simple premise, the game is not as easy as it sounds. There are 2 obstacles that you will have to deal with: the blowing wind, and tall buildings on the screen. If you don't take strength and direction into account when throwing the banana, you'll never hit the opposing gorilla. If your banana hits the buildings, it will explode on contact. Having this 'explosive banana' therefore leaves room for some strategy, since you can either try to get the banana over the buildings, or you can try to explode your way through them to reach the enemy gorilla.
Overall, Gorilla is a good example of a small, but well-coded BASIC game with which you can spend more minutes than you realize. The simple gameplay and primitive graphics probably won't make the game addictive for anyone, but it's certainly a lot of fun while it lasts. Recommended, especially as a quick game you can played with a colleague during coffee break :)
Be sure to also check out Gorilla 2, a great fanmade remake also reviewed on this site.
Review By HOTUD
Captures and Snapshots
Comments and reviews
Jaime2019-12-240 point
I have tears in my eyes, im 31 years old and i remember played this game with my mother when i was 4 or 5 years old, she pass away 4 years ago.
is funny how a silly game can bring you a lot of great memories.
Greetings from mexico =)
M.2019-04-02-2 points
Is there are version of this game for Windows 10
Gorilla Games Free Kids Online
nikomaru2018-11-210 point
found it
https://gist.github.com/caffo/1326838
tigerfox642018-02-190 point
Nice game!
PasQ2018-02-130 point
Great, thks
Dosbox2018-01-170 point
Use dosbox to play this.
after installing dosbox you have to mount your file system, just type mount c C:
then find the file like you normaly would in cmd prompt. but in the dosbox prompt.
i.e c: brings up your mounted c drive
cd gorillas brings up the extracted folder if u extracted to C:
TechCunt2017-05-290 point
It's and EXE. I wanted .BAS. Please have an option to download the .bas file, as this wont play on either dos, or on windows.
SHIKAMAN2017-01-030 point
NICE BRAINWORK
e5frog2015-12-211 point
It's an exe-file... I was looking for the BAS-file...
Works fine, would like to play it on old hardware though.
ed143-22015-10-19-1 point
It dosen't work
edwardkaehler@live.com
jm2k72015-06-185 points DOS version
i remember this
cddos
qbasic gorillas.bas
f5
:-D nice.
Hulsie2015-05-021 point DOS version
We used to modify this game all the time in my high school BASIC programming class. We would make the gorillas say obscene things and make the bananas too explosive to play the game properly. Fun times.
miguel.montezanti@hotmail.com2015-03-130 point DOS version
Sorry, I can't find any access to play Gorilla.
(Version Xp 2003)
Biru2014-08-270 point DOS version
GOOD!!!
nickjr2014-04-070 point DOS version
thankyou
Drill Sergant2013-12-290 point DOS version
Ready?
spinny2013-12-130 point DOS version
You can tap into the settings of this game and make the blast radius of the bananas any size you want. From fire cracker to ATOM BOMB.
wamz2012-05-220 point DOS version
i like it
Write a comment
Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Gorillas, read the abandonware guide first!
Download Gorillas
We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us!
Just one click to download at full speed!
DOS Version
Similar games
Fellow retro gamers also downloaded these games:
Guerrilla Games | |
Formerly | Lost Boys Games (2000–2003) |
---|---|
Subsidiary | |
Industry | Video games |
Predecessors |
|
Founded | 1 January 2000; 20 years ago |
Founders |
|
Headquarters | , Netherlands |
| |
Products |
|
250 (2018) | |
Parent |
|
Website | guerrilla-games.com |
Robot Gorilla Games For Free
Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch video game developer based in Amsterdam. The company was founded as Lost Boys Games in January 2000 through the merger of three smaller development studios as a subsidiary of multimedia conglomerate company Lost Boys. Lost Boys Games became independent the following year and was acquired by Media Republic in 2003, which renamed the studio Guerrilla Games and sold it to Sony Computer Entertainment in 2005. The company employs approximately 250 people under the leadership of joint studio heads Angie Smets, Jan-Bart van Beek, and Michiel van der Leeuw. It is best known for the Killzone game series and Horizon Zero Dawn.
- 2Games developed
History[edit]
Guerrilla is the result of a merger between three Dutch video game studios: Orange Games, Digital Infinity, and Formula Game Development.[1][2] Orange Games was founded in 1993 by Arjan Brussee, the co-designer of the 1994 game Jazz Jackrabbit;[3] Digital Infinity was founded by Arnout van der Kamp in 1995;[2] and Formula was founded by Martin de Ronde in 1998 and sold to Lost Boys (a multimedia conglomerate company owned by Michiel Mol) in 1999.[4][5] The three studios merged, forming Lost Boys Games as a subsidiary of Lost Boys on 1 January 2000.[1][6][7] With de Ronde as managing director, the new company employed 25 people, growing to 40 by November 2000.[4][6] Hermen Hulst was hired from a consulting firm to replace de Ronde as managing director the following year.[1][8] In 2001, when Lost Boys merged with Swedish media company IconMediaLab, Lost Boys Games was spun off into an independent entity, though under the continued ownership of Mol.[4][9]
Lost Boys Games began developing Game Boy Color games with original characters, however, the studio found that publishers would rather release games including licensed characters.[1] Because the studio did not want to compromise on significantly altering the characters it had created, it was unable to find a publisher for them.[1] Consequently, Lost Boys Games moved on to work-for-hire projects, creating four handheld games: Dizzy's Candy Quest (Game Boy Color, 2001), Rhino Rumble (Game Boy Color, 2002), Black Belt Challenge (Game Boy Advance, 2002), and Invader (Game Boy Advance, 2002).[1] The latter two games were published by Xicat Interactive.[10] Mol later established a new media company, Media Republic, which acquired 75% of Lost Boys Games in 2003.[5][9][11] Shortly thereafter, in July 2003, Lost Boys Games was renamed Guerrilla to reflect the style of its new parent company.[12]
Gorilla Slots Free Online
The developer began work on its first two titles, Killzone, in development for Sony Computer Entertainment for the PlayStation 2, and Shellshock: Nam '67, in development for Eidos Interactive, for the PlayStation 2, Xbox and Microsoft Windows.[13] Both titles would be released the following year to mixed reception, however Killzone enjoyed pre-release hype and anticipation, and despite some backfire effect due to the media hype, Killzone went on to sell over a million copies worldwide, earning Greatest Hits and Platinum status in North America and Europe respectively.[14] Guerrilla signed an exclusive development agreement with Sony Computer Entertainment in March 2004, that would see future development solely for Sony's line of video game consoles, the PlayStation 2, PlayStation Portable and PlayStation 3.[15][16]
By late 2005, many companies, like Eidos Interactive, eyed purchasing Guerrilla; ultimately, Sony Computer Entertainment bought out the entirety of Guerrilla in December 2005.[11][16][17] Guerrilla went on to release Killzone: Liberation for the PlayStation Portable in October 2006, Killzone 2 for the PlayStation 3 in February 2009, and Killzone 3 for the PlayStation 3 in February 2011.[citation needed] In February 2012, co-founder Brussee confirmed that he had left the studio to join Visceral Games.[18] As of June 2018, Guerrilla employs 250 people in its Amsterdam offices; it planned to move into a new building on Nieuwezijds Voorburgwal in early 2019 and expand to at least 400 employees in this new location.[19] In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint studio heads in his place.[20]
Games developed[edit]
As Lost Boys Games[edit]
Year | Title | Platform(s) |
---|---|---|
2001 | Dizzy's Candy Quest | Game Boy Color |
2002 | Rhino Rumble | Game Boy Color |
Black Belt Challenge | Game Boy Advance | |
Invader | Game Boy Advance |
As Guerrilla Games[edit]
Gorilla Games Free Online
Year | Title | Platform(s) |
---|---|---|
2004 | Shellshock: Nam '67 | Microsoft Windows, PlayStation 2, Xbox |
Killzone | PlayStation 2 | |
2006 | Killzone: Liberation | PlayStation Portable |
2009 | Killzone 2 | PlayStation 3 |
2011 | Killzone 3 | PlayStation 3 |
2013 | Killzone Shadow Fall | PlayStation 4 |
2017 | Horizon Zero Dawn | PlayStation 4 |
Technology[edit]
Guerrilla uses a proprietary game engine known as Decima.[21]
Gorilla Games For Free
References[edit]
- ^ abcdefAlmaci, Hasan Ali (9 May 2011). 'Studio Profile: Guerrilla Games, Page 1 of 3'. Gamasutra. Archived from the original on 29 December 2017. Retrieved 29 September 2019.
- ^ ab't Hooft, Niels (17 July 1999). 'Het bloed en de shotgun voorbij' [The blood and the shotgun passed]. NRC Handelsblad (in Dutch).
- ^Hakker, Bas (27 January 2016). 'Droombaan: gameontwikkelaar Arjan Brussee (43)' [Dream job: game developer Arjan Brussee (43)]. Intermediair (in Dutch). Archived from the original on 25 September 2019. Retrieved 29 September 2019.
- ^ abcCulculoglu, Eylem (12 June 2011). 'The Man Behinnd Killzone'. Startup Magazine. Archived from the original on 2 June 2012. Retrieved 29 September 2019.
- ^ abKuiken, Ben; Mulders, Robert (2003–2004). 'Software is king'. MT.nl (in Dutch).
- ^ ab'Game-industrie zoekt jong ontwerptalent' [Game industry is looking for young design talent]. Computable (in Dutch). 1 November 2000.
- ^IGN Staff (1 September 2000). 'Lost Boys and Sony Hook Up for PS2'. IGN. Archived from the original on 29 September 2019. Retrieved 29 September 2019.
- ^Terpstra, Arjan (11 November 2014). 'Tien jaar knallen. Hoe doet Guerilla dat?' [Party for ten years. How does Guerilla do that?]. NRC Handelsblad (in Dutch).
- ^ ab'Spaceman: in conversation with Michiel Mol'. The Player International. No. 19. 30 November 2011.
- ^Lake, Max (5 November 2001). 'Lost Boys Games Find Publisher in Xicat'. Nintendo World Report.
- ^ abvan Leeuwen, Rob (15 July 2011). 'Hollands Glorie – Killzone' [Dutch Glory – Killzone]. MT.nl (in Dutch).
- ^Calvert, Justin (16 July 2003). 'Lost Boys find Guerrilla'. GameSpot. Archived from the original on 2 August 2003.
- ^Lenting, T. (2019), Gamegeschiedenis van Nederland 1978-2018. Karel van Mander Academy: Arnhem, p. 46-47. (in Dutch)
- ^Terpstra, A. (2016), Killzone Visual Design: Celebrating 15 Years of Killzone. Cook and Becker: Amsterdam.
- ^Jenkins, David (23 March 2004). 'Sony Sign Guerrilla Exclusivity Deal'. Gamasutra.
- ^ abCarless, Simon (7 December 2005). 'Sony Acquires Guerrilla Games'. Gamasutra.
- ^Almaci, Hasan Ali (9 May 2011). 'Studio Profile: Guerrilla Games, Page 3 of 3'. Gamasutra. Archived from the original on 29 June 2017. Retrieved 29 September 2019.
- ^Brown, Nathan (23 February 2012). 'Guerrilla co-founder quits for Visceral'. Edge. Archived from the original on 24 February 2012.
- ^Stil, Herman (18 July 2018). 'Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games' [The Oud-Telegraaf building becomes the Guerrilla Games base]. Het Parool (in Dutch). Archived from the original on 21 July 2019. Retrieved 29 September 2019.
- ^Dring, Christopher (7 November 2019). 'Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios'. GamesIndustry.biz. Archived from the original on 7 November 2019. Retrieved 7 November 2019.
- ^Maessen, Len Mariken (21 January 2019). 'Why Guerrilla Games stubbornly built its amazing game engine from scratch'. The Next Web. Archived from the original on 2 July 2019. Retrieved 29 September 2019.